
Keep Arnold Scared and Alex Twisted, and use the Minor Iris to deplete his health. Use Twisted Stance and Gun Toss to set up Mind Games.
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After Solid is removed, use Goat Kick and Steady Aim to hopefully afflict him with Fallen and/or Scared to immobilize him, chances of one of them being applied are decent (At the cost of a Cola, you can improve your chances exponentially with Full Thrust to inflict Off-Balance). Open with the Minor Iris to remove the Solid status effect from Arnold and Gun Reveal to afflict him with Nasty (allowing you to make the first move instead).

Regardless of the approach you take fighting Arnold, enter with as much SP as possible. It should also be noted that he can grab Joel while he is using the Taunt/Dodge combo, simultaneously inflicting damage, applying Off-Balance, and removing a sizable amount of SP. Any other approach is risky.Īrnold always begins the battle with a Boxing Stance (Solid), making him extra resistant to Fallen and Stun.

If you don't want to risk your resources, you can flee from the battle, with the only consequence being the loss potential EXP and the Brass Knuckle rewarded for victory. However, doing so will prevent Alex from receiving the Brass Knuckle when the battle is over.Īrnold's multiple stages, having high speed to grant him the first move, great health, and punishing attacks make him one of the more deadly foes in the game. If the player escapes the battle or is defeated by Arnold, rather than game over they will instead be allowed to move forwards, receiving EXP depending on how far in the battle they progressed. While Arnold's battle is a mandatory encounter, it should be noted that the player does not have to defeat him in order to proceed. This phase is substantially easier, but there is a chance for Arnold to power up for a finishing move in which he denies you your victory. Bloodied and slumped to the floor, "No One in Particular" starts this phase with Brave, rendering it impossible to Scare him. If one manages to overcome the Manifold, they are treated to Arnold's last phase. Alex reluctantly accepts this answer, initiating a battle. Arnold states simply that he is not to blame for his violent actions, placing the responsibility on the Franchise. Wising up to the situation, Alex calls him out on his hostility. Arnold then asks the two if they fear death, before hurling the pill over the cliffside. Upon questioning by Alex and Joel, Arnold informs the duo that the wanton violence of Downtown Olathe was a "corporate decision" of the Infinity Franchise. The last time Arnold is encountered is on the cliffside to the east, listlessly tossing the pink pill to himself.

He pulverizes the head of the adoring fan with a single punch before leaving wordlessly, cementing his status as a dangerous powerhouse and threat to the player. Sometime prior to this, he loots a mysterious pink pill from the suitcase of the body of a man with a yellow tie.Īrnold can next be seen outside of the Gambling Hall, where he is confronted by an enamored Derf Pigtails. Upon noticing Alex on the other side of the chain-link fence, he exits the room through the doorway to the right. In-GameĪrnold can be first encountered in the the ruins of the Downtown Olathe Public School, surrounded by corpses and brutalizing a wounded Joy mutant.

By joining the Franchise, he was granted a way to release these impulses without any major repercussions. Prior to Infitization, he was plagued with sadistic urges that he struggled to keep control of throughout his life. Before joining the Infinity Franchise, Arnold had no affiliations with any local gangs, nor did he participate in The Game. Prior to The Flash, Arnold was the proprietor of a family chop shop at the outskirts of Downtown Olathe.
